Gakuran Fighting Styles Tier List (2026)
All 13 obtainable fighting styles ranked (including the new CQC, Kyokushin, and Wing Chun) + 5 unreleased. Includes rarities, roll odds, exact Trello perk values, and height recommendations.
By Gakuran Guide Team
Last updated:
Quick Answer
Boxing (S-Tier, Epic 10%), Wrestling (S-Tier, Legendary 1%), and Kure (S-Tier, Legendary 1%) are the top obtainable styles. Boxing dominates short builds with relentless pressure. Wrestling and Kure control tall /medium builds. Muay Thai, Capoeira, and Karate are solid A-tier choices. Wing Chun (new Aug 8, ~0.075% Mythic-class) currently ranks C — launch-day testing by Chrisu and Edy both rated it below its rarity billing. CQC and Kyokushin are brand-new August 2026 additions; their rarity, odds, and exact perks are still being confirmed on the official Trello, so they are listed as provisional "New" pending data. 5 more styles (Taekwondo, Bulky, Variant, Wild, Sky Gaolang) are unreleased WIP. For short characters, the best fighting style Gakuran players default to is Boxing, while Wrestling owns tall builds and Kure covers the medium range.
Fighting Styles Video Guide & Top Style Combos
Watch the complete tier list video review and study the transcribed combo formulas for top meta styles below:



Boxing (S-Tier Combo)
M1 x4 → M2 (Untouchable iFrame) → Dash → M1 x2. Perfect for short builds with rapid speed.
Wrestling (S-Tier Combo)
Grab (M2 Takedown) → M1 x2 → Ground Slam → M1 Pressure. Dominates on tall builds with 55% Resilience.
Muay Thai (A-Tier Combo)
M1 x3 → Heavy Knee (M2 Ragdoll) → Pursuit Dash. Has Guard Pierce V (30% block chip).
Capoeira (A-Tier Combo)
Ginga Evasive Dash → Spin Kick (M2) → M1 x4. Best mobility style with 25% shorter dash cooldown.
How to Beat Every Fighting Style
Knowing the tier list is half the battle — this video breaks down how to counter each fighting style, including matchup-specific tips and dodge timing.

by Chrisu · 格斗风格克制全指南
Tier S
Ali
Muhammad Ali style added in the New Town Update. Float like a Butterfly: a crit shuffle grants i-frames for its full windup — shuffle straight through any attack while blinding the target and knocking them down. Sting like a Bee: dodging with an evasive instantly triggers a counter shuffle straight, and it can chain into multiple crits. Fastest M1s in the game with strong range even at tall heights. Iron Fist: crits instantly guard-break through blocks and grabs. Best on short builds.
Dedicated style guide →
Boxing
Fast close-range punches with Untouchable (iFrame M2s, uninterruptible). Perfect Reflex reduces M2 cooldown by 1s on perfect block. Guard Pierce III (20% block chip). Forces opponents to dodge or die. Best for short builds — fastest M1 in the game.
Dedicated style guide →
Wrestling
Grappling-focused with Takedown (M2 grab+slam, 1.5x damage). Heavy Hitter III MAX (+15% guardbreak dmg). Guard Pierce II (15%). Resilience V (55% grapple win chance) — highest in the game. Dominant on tall builds.
Dedicated style guide →
Kure
M2 headbutt (Takedown, 1.5x dmg) + M2 slam (Concussive, disables parry 2s). Last Stand: +15% damage at 25% HP or less. Guard Pierce II (15%). 5 skills total. Extreme dueling pressure.
Dedicated style guide →Tier A
Striker
Explosive forward-lunging strings with irregular M1 attack rhythm. High combo potential and rapid block pressure. Crushing heavy M2 guarantees Guard Break stun on low posture targets. Best paired with short to medium builds.
Dedicated style guide →
Muay Thai
Powerful ragdoll M2s. 30% guard penetration. Crushing Force II (+15% posture dmg). Guard Pierce V (30% block chip) and Resilience V (55% grapple) — best defensive stats. Excellent forward pressure.
Dedicated style guide →
Capoeira
Acrobatic kicks with Ginga (dash cooldown 25% shorter) — best mobility in the game. Powerful ragdoll M2s + M2 knock down. Heavy Hitter I (+5% guardbreak dmg). Weird M1 animations are hard to read. Optimized for tall characters.
Dedicated style guide →
Karate
Powerful ragdoll M2s. Steady Nerves (+15% posture regen 3s on perfect block). Balanced Strike (M2 refunds 25% posture at low health). Good defensive option with reliable damage.
Dedicated style guide →Tier B

Hakari
Powerful ragdoll M2s. Momentum Rush: after a full M1 combo, M2 deals 3x damage for 7s. All-or-nothing style — requires landing the full M1 chain to activate. Optimized for tall builds.
Dedicated style guide →
Basic
The default free style. Counterstrike: +5% damage on your next attack after perfect blocking. Swift Recovery: +15% posture regen. Rewards skilled fundamentals.
Dedicated style guide →Tier C

Slugger
Unstable: deals 30% more damage but takes 10% more. Guard Pierce V MAX (30% block chip). Resilience III (45%). Extremely slow attacks. High risk, high reward on med-tall builds.
Dedicated style guide →Wingchun
Swift Hands: +12.5% faster M1s, -5% total damage. Fortified: +10% posture resistance. Guard Pierce I (10%). Resilience I (15%). Appeared in the Aug 8 New Content Update — showcased as extremely rare with a counter-based critical. Early testing (Chrisu AND Edy, both 8/8) independently agree: the M1 chain still feels slow even on the shortest build (Edy calls it "the second or third slowest style in the game"), the counter critical only deals damage if the enemy hits you on the exact frame you activate it (very tight, punish-only window), and it plays as a defensive punisher closer to a slow Slugger. Both testers suspect height barely helps, struggle to justify its rarest-rarity billing, and recommend waiting for a buff before rerolling.
Dedicated style guide →Wing Chun — New (Aug 8, 2026) & Currently Ranked C
Wing Chun debuted in the Aug 8 New Content Update and is now ranked at the top of C-tier. Launch-day testing by both Chrisu and Edy (independently) reached the same verdict: despite Swift Hands, the M1s are the second/third slowest in the game, the counter critical only works on an exact-frame punish window, and it plays like a defensive, slower Slugger. Odds are ~0.075% (Mythic-class) — wait for a buff before rerolling.
New (August 2026) — CQC & Kyokushin
CQC (Lookism-inspired close-quarters combat) and Kyokushin (karate-based full-contact) both launched in the August 2026 update. Their rarity, roll odds, and exact Trello perks are still being confirmed by the community — listed here as provisional "New" rather than assigned a tier yet. Treat any ranking as pending official data before you reroll.
CQC
Aggressive point-blank pressure inspired by Lookism's CQC. Best for players who want to win the fight up close.
Read the full CQC Guide →Kyokushin
Hard-hitting, commitment-based full-contact karate in the karate family. Best for disciplined strikers.
Read the full Kyokushin Guide →Unreleased / WIP
Taekwondo
UnreleasedPowerful ragdoll M2s. Quickstep: landing a hit within 1s after an evasive dash cuts remaining cooldown by 50%. Guard Pierce III (20% block chip). Dash-heavy hit-and-run style. Unreleased.
Preview style guide →Bulky
UnreleasedPosture pressure tank. Crushing Force I (+10% posture dmg). Heavy Hitter I (+5% guardbreak). Guard Pierce IV (25% block chip). Resilience IV (45% grapple). Tanky brawler. Unreleased.
Preview style guide →Variant
UnreleasedBalanced pressure. Crushing Force I (+10% posture dmg). Guard Pierce IV (25% block chip). Resilience IV (45% grapple). Heavy Hitter I (+5% guardbreak). Jack of all trades. Unreleased.
Preview style guide →Wild
UnreleasedDisorientating: M2s visually blur the victim's sight and halt posture regen for 3s. Guard Pierce II (15% block chip). Chaos-focused disruption style. Unreleased.
Preview style guide →Sky Gaolang
UnreleasedGuard Pierce II (15% block chip). Resilience I (15% grapple). Minimal perk data available. Unreleased.
Preview style guide →Removed Styles
Dirty
RemovedOP lore character style being removed by devs. Perks: Revenge (3 hits from 2 attackers triggers counter), Guard Pierce IV (25%), Crushing Force I (+10% posture), Resilience III (45%), Iron Wall (immune to M2 ragdoll). No longer obtainable.
Ethnicity & Height Synergy
Gakuran has 6 ethnicities: Japanese, African, Middle Eastern, Latin, and Indian. Your ethnicity determines your height range, which directly affects combat.
- Tall (African): More attack range and health. Best paired with Wrestling for maximum grab range and slam damage.
- Short (Indian): More stamina, faster attacks, tighter hitbox. Best paired with Boxing for relentless pressure.
- Medium (Japanese, Latin, Middle Eastern): Balanced. Works with Muay Thai, Karate, or Hakari.
All ethnicities are viable. Pick what matches your playstyle.
PvP Style Matchups
How the top styles actually trade against each other in PvP. These matchups are the deciding factor when you hit a mirror lobby or face a specific counter-pick.
| Matchup | Winner | Why |
|---|---|---|
| Boxing vs Hakari | Boxing | Boxing's Untouchable iFrame M2s interrupt the full M1 chain that Hakari needs for Momentum Rush. |
| Wrestling vs Capoeira | Wrestling | 55% Resilience wins every grapple clash. Capoeira's Ginga can dodge, but one grabbed read ends the dance. |
| Wrestling vs Slugger | Wrestling | 55% Resilience beats Slugger's 45% — plus Slugger's slow swings are free parry practice for a control wrestler. |
| Muay Thai vs Slugger | Muay Thai | Guard Pierce V (30%) and Resilience V (55%) both out-stat Slugger, while forward pressure never lets the slow M2 charge. |
| Muay Thai vs Wrestling | Even / Player skill | Both hit V-tier Guard Pierce and Resilience. Height and who lands the first ragdoll decide it. |
| Karate vs Hakari | Karate (defense) | Steady Nerves rewards perfect-blocking Hakari's telegraphed M1 chain — the exact interrupt you need to deny Momentum Rush. |
| Boxing vs Muay Thai | Even / Player skill | Boxing's speed and i-frames vs Muay Thai's piercing and resilience. Height range (short vs short-med) largely cancels out. |
| Capoeira vs Slugger | Capoeira | Ginga's 25% shorter dash cooldown out-spaces the slowest swings in the game — Slugger can never connect cleanly. |
Matchup data derived from the official Trello perk values and community PvP testing (Chrisu counter guide). Individual results vary with height, latency, and skill.
Find the Best Style for Your Height
Height changes your hitbox and reach. Pick your character height to see which fighting styles perform best.
Official Perk Values (from Trello)
Each style has specific Guard Pierce (block chip) and Resilience (grapple win %) levels. Here are the exact values from the official Gakuran Trello:
| Style | Guard Pierce | Resilience | Key Perks |
|---|---|---|---|
| Muay Thai | V (30%) | V (55%) | Crushing Force II, Powerful |
| Wrestling | II (15%) | V (55%) | Takedown, Heavy Hitter III MAX |
| Slugger | V MAX (30%) | III (45%) | Unstable (+30%/-10%) |
| Boxing | III (20%) | — | Untouchable, Perfect Reflex |
| Karate | II (15%) | II (25%) | Steady Nerves, Balanced Strike |
| Basic | II (15%) | II (25%) | Counterstrike, Swift Recovery |
| Capoeira | II (15%) | — | Ginga, Heavy Hitter I |
| Hakari | II (15%) | — | Momentum Rush (3x M2) |
| Kure | II (15%) | I (15%) | Last Stand, Concussive, Takedown |
| Taekwondo | III (20%) | — | Powerful, Quickstep (WIP) |
| Bulky | IV (25%) | IV (45%) | Crushing Force I, Heavy Hitter I (WIP) |
| Variant | IV (25%) | IV (45%) | Crushing Force I, Heavy Hitter I (WIP) |
| Wild | II (15%) | — | Disorientating (WIP) |
| Wingchun | I (10%) | I (15%) | Swift Hands, Fortified (WIP) |
| Sky Gaolang | II (15%) | I (15%) | No unique perks (WIP) |
| CQC | TBA | TBA | Perks pending (Aug 2026) |
| Kyokushin | TBA | TBA | Perks pending (Aug 2026) |
Source: Official Gakuran Trello. A dash (—) means the style does not have that perk.
Combat Style Perks Glossary
All 11 named perks from the official Gakuran Trello. These determine how each style plays:
POWERFUL
Extra damage on M2 attacks. Increases burst damage potential.
GINGA
Dash cooldown reduced by 25%. Unique to Capoeira — best mobility perk.
GUARD PIERCE (I-V)
Block chip damage. I=10%, II=15%, III=20%, IV=25%, V=30%, V MAX=30%. Damages opponents through guard.
UNTOUCHABLE
M2 attacks have iFrames (uninterruptible). Unique to Boxing — allows safe pressure.
COUNTERSTRIKE
+5% damage on next attack after perfect block. Unique to Basic — rewards defensive play.
SWIFT RECOVERY
+15% posture regeneration rate. Allows you to recover guard faster.
RESILIENCE (I-V)
Grapple win chance. I=15%, II=25%, III=45%, IV=45%, V=55%. Determines who wins same-time attack clashes.
UNSTABLE
+30% damage dealt but +10% damage taken. High risk, high reward. Unique to Slugger.
CRUSHING FORCE (I-II)
Bonus posture damage. I=+10%, II=+15%. Breaks opponent guard faster.
BALANCED STRIKE
M2 refunds 25% posture when at low health. Unique to Karate — comeback mechanic.
STEADY NERVES
+15% posture regen for 3s after perfect block. Unique to Karate — defensive recovery.
Source: Official Gakuran Trello combat style cards. Perk levels (I-V) indicate strength.
How Rerolling Works
- Open the left side menu and go to Stats.
- Click the circular arrow icon next to Fight Style.
- Each reroll costs 5 Robux.
- You get a random style each time weighted by rarity odds.
- Use free codes from the codes page to get rerolls without spending Robux.